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THE PILLAR

Artist development: what it is, what it costs, and how to tell it's working

By the HyperTribe team. Reviewed by Kimberly, founder. Updated .

Artist development is the work of turning someone who makes music into someone who has an audience for it. Not a better singer. Not a bigger catalogue. A person whose music reaches people who come back.

Labels used to pay for it. Most don't any more, and most independent artists never get offered it. So you do it yourself, buy pieces of it, or find people to do it with you. This page is what we'd want you to know before you choose.

At our free session in September, most of the artists who registered had under 1,000 monthly listeners, and growing an audience was by far the most common thing they wanted. If that's you, this page is written for you.

What does artist development actually include?

Five things, and they have an order.

  1. Craft. Songs that are finished and recorded to the standard your brand will promise. We don't teach you how to sing. We do tell you when the songs aren't ready yet.
  2. Brand. Who you are to a stranger, in a word, a look and a feeling. Not a logo. The reason someone remembers you after one listen.
  3. Support. The first people who show up for you and keep showing up. Fans you can reach directly, collaborators, the few industry people who reply to your messages.
  4. Money. Releases that are planned, funding you've applied for, gigs that pay, a price on your work. Following the money instead of hoping for it.
  5. Sustain. Doing all of the above around a job and a life without burning out. Many of the artists we speak to have a job outside music as their main income, so this happens in the evenings.

Great songs and a clear brand come first. Promotion sits on top of them. Do it in reverse and you spend money sending strangers to something that isn't ready for them yet.

Which stage am I at?

Answer these in order. The first no is your stage.

StageThe questionIf no
1. CraftDo you have three finished tracks you'd play a stranger without apologising for the mix?Finish those first. Nothing below works without them.
2. BrandCould a fan describe you in three words, and would you agree with them?Build your world before you post more.
3. SupportCan you reach 100 people directly, by email or message, who'd listen to your next release on day one?Your job is fans you can contact, not followers you can't.
4. MoneyHas music paid you anything in the last six months: a fee, a grant, a sale, a sync?Plan the next release back from a date and apply for one fund.
5. SustainHave you kept a weekly rhythm for three months without stopping?Make the rhythm smaller until you can keep it.

Most artists who search for this phrase are at stage 2 or 3. They have songs. They have a few hundred followers who don't open anything. They're not sure what to do on a Tuesday night.

Why are my monthly listeners going down?

Because that's what monthly listeners do between releases. It happens to most of the emerging artists we work with. A follow, unlike a listen, doesn't expire after 28 days.

That's the number to watch. Listeners are rented from the algorithm. Followers, and above all people on a list you can message, are yours. Artist development is the shift from the first number to the second.

What is a brand, for an artist, and how do you build one?

Here's the exercise we give every artist we start with.

Imagine it's five years from now. You've just come off stage and you can hear your fans talking about you. What are they saying? Write down every word you'd want to hear. All of them, not three.

Then make two boards of images, hundreds, in about thirty minutes, gut feel only. One for your world. One for how you dress and look on stage, editorial rather than commercial. Don't filter by what suits you now. Get the vision out, then we match it to you.

From that list and those boards, we work out the two to five words you're really about and what this era of your music looks like. The words stay the same for years. The look changes with each release.

You might pick a monochrome world with one colour for a first EP, then bring colour back as the music opens up. That's a brand built to move. One that can't change without breaking was a costume.

How do you get your first real fans?

Not with a playlist pitch. With a list.

A fan, for this purpose, is someone you can contact who'd listen on day one and tell one other person. One hundred of them is a stage. One thousand changes what a release does.

The things that build the list are unglamorous. Collect an email or a message handle every time someone shows interest. Reply to every comment by name. Ask the people who shared your last track to be ready for the next one and tell them exactly what you'd like them to say. Play small rooms and leave with the room's contacts as well as its applause.

When we went back through five years of questions independent artists asked each other in our community, getting heard and finding people to work with came up most, and labels almost never did. Being heard is the problem. Being signed barely comes up.

What does artist development cost?

It depends who's doing it, and what they want from you in return.

RouteWhat you payWhat to check before you say yes
Do it yourselfTime. Evenings and weekends for a year or more.Do you have a plan, or a list of things to try?
A courseA one-off fee.Who marks your work, and what happens after the last module?
A coachBy the hour or by the month.Are they still doing it for artists now, and do they show their prices before the call?
A programmeSometimes free, often funded, usually competitive.What are the dates, and what happens to the artists who don't get in?
A label or management dealA share of your rights or income, often for years.What exactly will they do, by when, and what do you keep?
HyperTribe£1 for your first 30 days, then £29 a month. Cancel any time.We plan with you and do the groundwork alongside you. If you want streams tomorrow, this isn't for you.

Our guide on choosing between a coach, a course, a mentor and a plan goes through this properly, including when the right answer is "not yet".

How do you know it's working?

Pick four numbers and look at them once a month, not every day.

  1. People you can reach. Your list, plus followers across the platforms you actually use. Should go up every month, even by a little.
  2. Releases on schedule. Did the last one land on the date you set eight weeks earlier?
  3. Money in. Anything from music in the last 90 days: a fee, a grant, merch, a sale.
  4. Rhythm kept. Weeks in a row you did the one thing you said you'd do.

If the first and fourth are moving, the second and third follow within a few releases. If none of them has moved in three months, change the plan rather than working harder at the same one.

Where this fits

This is the hub. Every guide on the site hangs off one of the five stages above, or off what you make and where you are.

By stage

Free tools

By what you make

By where you are

If you'd rather hear it than read it, the free artist development workshop walks through all five stages with examples. It's the best next step from this page.

Questions artists ask

What is artist development in music?

The work that turns someone who makes music into someone with an audience for it: finished songs, a clear brand, fans you can reach, money coming in, and a rhythm you can keep. Labels used to fund it. Independent artists now do it themselves or with help they choose.

What's the difference between artist development and artist management?

A manager runs your career and takes a share of it. Development is the building work that comes before anyone would want to. What we give you is development, with an AI music manager in your pocket as the tool that keeps the plan moving. It's software, not a person who signs you, and you keep every decision.

Do I need artist development if I'm already releasing music?

Releasing is one stage of five. If your listeners drop back to where they were a month after each release, you're releasing without the support stage, and development is the missing piece.

How long does artist development take?

Count in releases, not weeks. Three planned releases, about nine to twelve months for most independent artists, is enough to see whether the list is growing and money has started to come in.

Can I do artist development myself?

Yes. Most of what's on this page costs time, not money. What people pay for is a plan, someone to keep them on it, and a group of artists at the same stage.

How much does an artist development programme cost in the UK?

It ranges from free, funded programmes with an application window to a monthly fee to a share of your rights. Ask what you pay, what you get, by when, and what you keep. Ours is £1 for the first 30 days, then £29 a month.

What should I do before I pay anyone for promotion?

Have the first three stages in place: finished songs, a brand a stranger can describe, and a list of people waiting for the release. Paid promotion pointed at an artist without those sends strangers to a page they'll leave.

I work full time. Is this realistic?

It's the normal case. Nearly every artist we work with is doing this around a job. Make the weekly rhythm small enough to keep: one planned action a week beats five you drop.

I'm a band, not a solo artist. Does this change?

The stages are the same. The brand exercise is done together and the words have to be ones all of you would stand behind. One person owns the list.

What's the first thing to do today?

Write down every word you'd want a fan to say about you in five years. That list is the start of your brand, and the brand is what everything else hangs on.

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